XUEJUN XU

 

 

Project 3: Housing

The design of housing, unlike the single house, offers an opportunity to exploit the potential of multiple units; the street. Central to the design and habitation of housing is the realm of ‘the shared’, expressed both physically in party walls, communal space, sustainable strategies, and metaphorically in the expression of common values, be they social, cultural, or issues of lifestyle.

My manifesto is mainly about providing elderly a comfortable place to live, create a community centre during that area so that people could gather together doing activities avoiding feeling lonely.

How to respond to the street and surrounding existing buildings, how to sit my series of housing on site, what kind of dwelling that I want to give them, and how to arrange the interior function easily for elderly people to move around? These were all need me to figure out. I made my final decision after testing plans, section, perspective drawings, model over and over, which made me feel close to my design.

 

 

Project 2:  Perform——Theatre (neighborhood study)

The theatre was once the heart of every community. The catharsis of the theatrical experience has been part of our society for centuries. It has the power to bring communities together, and contribute to a ‘sense’ of community. As a building form, the presence of a theatre within a town once signified an achievement of social standing, an elevation to a higher intellectual or cultural level- a focus of great civic pride

 When I finish my sketch model, I put plastic figures in and used heliodon to see the light and shadow effects on my theatre due to the facade design. What I’ve learnt was the multiaspect thinking and tesing its actual views. Learning from the experience and feedback of P1, I designed my theatre carefully following the brief. I mainly focus on the 3D form of my building and how did it fit into site. I think what skills I’ve improved were the concept developing and the idea testing. I did deep site analysis, understood the access of people, traffic or weather effects. then, designed the eye-catching facade, which is contemporary but also related to surrounding buildings by its color changing and material choice. Keeping testing my ideas through model making and plan arrangement was really useful for developing my concept. Furthermore, I also tried to put my theatre on site to see how my facade worked by changing its shape and transparency.

 

 

Project 1:  The Viticulturist

Today our pre-occupation with food provenance, regional identity, entrepreneurship and the desire for the ‘good life’ has led to resurgence in local manufacture, production and social enterprise. Climate change means that the British Isles is fast becoming accepted as a quality wine producer with the vineyard at Renishaw Hall, Chesterfield, being the most northerly vineyard in the world until 1986.

This project was mostly an individual design work, compared to the level of difficulty in Year one, it seemed I was not well prepared and adapted. Lots of ideas came into mind, hardly to pick an appropriate scheme. Also, did not have strong 3D version to show the concept. The ideas were good—-the hexagon maze-shape grape production suits the local site landscape form with this unique maze building form, using the flow of the shape, following the production order of wine produce. Step by Step, to produce wine, separating the zone function, won’t disturb next or previous zones. However, as the production needs to maximize the land use and room use according to the financial condition and scale, I need more attention on the corner design and space use by showing the interior view. Furthermore, one of the key points of this design was landscaping, how to sit on the site, how to give first impression, how items are working inside and the scale of each item should be considered carefully.

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